Name: Jeanne Niemantsverdriet (She rarely, if ever, gives the last name out)
Primary Language: English
Build: “Athletic,” medium
Skin: medium-light caucasian tone
Hair: Blonde, very long with loose waves. Reaches just past her butt. Almost always loose
Other traits: A long scar stretches diagonally across the face, starting just above the right eyebrow and ending at the cheekbone. A trio of scars looking like some kind of creature scratched her stretch from a few inches below the collar bone on the right and across the top half of the right breast.
Clothes: Pink shirt, with a low, square-cut neck and no sleeves. Dark green trousers, tucked into black combat boots. A yellow belt with a black holster on either side. Two silver arm bracelets on her upper arms, and large metal cuffs with some kind of red nonprecious stone on them. She usually has a brown messenger bag, the kind with many compartments, over her shoulder.
Demeanor: Very tense, alert.
Speech patterns: California accent, no valley girl or surfer. Somewhat terse. Sarcasm and snarling are not uncommon. Can be pleasant, if she likes the person or the situation requires it
Overview: Jeanne is distrustful and does not readily let people get close and has trouble relaxing around others. Once she does trust someone, or at least feels somewhat safe, she is loyal and protective in the only-I-can-give-them-grief manner. She’s watchful
Strengths: She is intelligent. She is also skilled at being stealthy, and will try to judge her chances against a potential enemy before rushing into a situation. She is self-reliant, although it can become a fault if she takes it too far and refuses to accept help when she needs it. She is an excellent tracker. She can call and direct monsters to places, and in some cases has (extremely) limited understanding of them.
Weaknesses: Jeanne does not react well to abandonment, either experiencing it or seeing someone do it to another. She’s liable to overreact if she interacts with someone who she perceives to be doing so. She can be overconfident, underestimating an opponent who doesn’t display visible claws and fangs. She can be flustered by an opponent who is stronger, and is prone to clumsiness and dumb mistakes when that happens. She isn’t the strongest fighter, and in particular sucks with the knife she keeps. Mostly that is for intimidating people.
Primary Desire: To find GC; to survive.
Quirks: She will twist her hair around a finger when nervous or thinking. She talks to animals and monsters the same way she does humans, although not as frequently. She’ll also think out loud if she thinks she is alone. Glancing around over her shoulder, even during conversation, is not uncommon. She keeps a feather from GC in her bag for luck.
Homeworld: Jeanne comes from a place called Nottonnamap, a large town with a lot of open space nearby. It is plagued with monsters, most of which Jeanne is somewhat responsible for attracting. Aside from this, it is a fairly normal American town from the modern age. She hasn’t seen home in a while, and has been wandering, looking for GC.
Family/Friends: GC, which is short for Giant Chicken, is exactly what he sounds like: a two-story red rooster Jeanne raised from a chick. He’s been missing for a long time now, and he is considered family. Jimi and Sarah were friends who have drifted away from her, partly because she proved bad at keeping contact when she left to look for GC.
History: Jeanne wasn’t terribly remarkable for most of her life. True, the town kept getting attacked by monsters, but it never occurred to her that this wasn’t normal. She got GC as a chick when she turned 10, and lived with him in her home until he simply became too big to keep indoors. As she grew older, she started to notice that the monster attacks always seemed to happen where she was. At fourteen, an amphisbaena-like giant centipede targeted her specifically, and it was the first time she actively called to GC for help. Soon after, she discovered that she had limited control over monsters, mainly in calling them to her location, and figured out the monsters were attracted to her anyway. With GC, she learned she could understand what he was saying, and he her, to a limited degree. At sixteen, she was bitten by a “rabid werefox” and became one herself. At eighteen, she decided to leave town because it was too dangerous for her to stick around. She bounced between short-lived jobs, sometimes playing hero and getting rid of local monsters. At twenty-one, GC went missing. She has been looking for him ever since.
Primary Skills: Jeanne can track very well. She’s really good at making even meager offerings into an appetizing meal. She’s good at reconnaissance and hiding. She is skilled with rope.
Combat: Jeanne will fight only if she thinks she can win. She’s very good at punching, fairly good at kicking, and does well at dodging. She is good, not great, with the guns she carries, and not good at all with the knife she carries.
Weapons/Gear: A brown bag with a flashlight, hair brush, a basic first-aid kit, a water bottle, a half-filled journal, colored pens a feather belonging to GC (for good luck), a wallet, some coins, ammunition and a handgun of unknown make (that she will be transferring to a holster when she arrives.) A knife, a small length of rope.
Unusual Abilities: Should she be exposed to the light of a full moon, she will reveal her embarrassing status as a were-fox. In effect, she looks like a fox-furry with blonde hair. If she steps out of the light, she will turn back, and partial exposure will usually allow her a top-down return to humanity. Somehow this also causes her trousers and shoes to disappear, only to be found nearby and folded up neatly. (She hates being seen like this and will run away if and when possible.) Jeanne also attracts monsters passively, but if she knows one is nearby she can call it to her verbally, or direct it to a location. In some cases, she will have limited understanding of a monster, figuring out what it is trying to say or what it feels. This is most reliable with GC, and unsuccessful attempts end with her running for her life.
What was the low point in their life before being pulled to Eos?: Jeanne lost yet another job in a diner,
Does your character miss their homeworld?: Going back to where she knew all the rules would be good, but “home” is wherever GC is. If he somehow shows up in Eos, she’ll stay with him. If not, she’d rather do whatever she can to find him.
Team: GC, a two-story red rooster who’s primary means of communication is, “Bacaw!” His fighting style is mainly kicking, stomping, and biting, so basically like a real chicken but not quite as stupid. He does not arrive with Jeanne and it would require finding him for him to be of any use. She isn’t at all sure he showed up. (He’ll be running around far off if you want to bring him in.)
Are you okay with other tournament entrants KILLING your character in their tournament writing?: Seriously wounded, go for it, but I’d rather she was still alive in the end
Are you okay with other tournament entrants using your character in their tournament writing?: Sure, bring her along. Or have her show up awkwardly. Or think she’s being sneaky and follow along. Heck, even reunite her with GC if that’s possible.